本节引言:
1.实战示例1:简单画图板的实现:
好了,逻辑知道了,下面就上代码了:
MyView.java:
/** * Created by Jay on 2015/10/15 0015. */ public class MyView extends View{ private Paint mPaint; //绘制线条的Path private Path mPath; //记录用户绘制的Path private Canvas mCanvas; //内存中创建的Canvas private Bitmap mBitmap; //缓存绘制的内容 private int mLastX; private int mLastY; public MyView(Context context) { super(context); init(); } public MyView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } private void init(){ mPath = new Path(); mPaint = new Paint(); //初始化画笔 mPaint.setColor(Color.GREEN); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); //结合处为圆角 mPaint.setStrokeCap(Paint.Cap.ROUND); // 设置转弯处为圆角 mPaint.setStrokeWidth(20); // 设置画笔宽度 } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width = getMeasuredWidth(); int height = getMeasuredHeight(); // 初始化bitmap,Canvas mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(mBitmap); } //重写该方法,在这里绘图 @Override protected void onDraw(Canvas canvas) { drawPath(); canvas.drawBitmap(mBitmap, 0, 0, null); } //绘制线条 private void drawPath(){ mCanvas.drawPath(mPath, mPaint); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); int x = (int) event.getX(); int y = (int) event.getY(); switch (action) { case MotionEvent.ACTION_DOWN: mLastX = x; mLastY = y; mPath.moveTo(mLastX, mLastY); break; case MotionEvent.ACTION_MOVE: int dx = Math.abs(x - mLastX); int dy = Math.abs(y - mLastY); if (dx > 3 || dy > 3) mPath.lineTo(x, y); mLastX = x; mLastY = y; break; } invalidate(); return true; } }
运行效果图:
你可以根据自己的需求进行扩展,比如加上修改画笔大小,修改画笔颜色,保存自己画的图等! 发散思维,自己动手~
2.实战示例2:擦掉美女衣服的实现
运行效果图:
代码实现:
Step 1:第一个选妹子的Activity相关的编写,首先是界面,一个ImageView,Button和Gallery!
activity_main.xml:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <ImageView android:id="@+id/img_choose" android:layout_width="320dp" android:layout_height="320dp" /> <Button android:id="@+id/btn_choose" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="脱光她!" /> <Gallery android:id="@+id/gay_choose" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="25dp" android:spacing="1pt" android:unselectedAlpha="0.6" /> </LinearLayout>
接着是我们Gallery的Adapter类,这里我们重写下BaseAdapter,而里面就显示一个图片比较简单, 就不另外写一个布局了!
MeiziAdapter.java:
/** * Created by Jay on 2015/10/16 0016. */ public class MeiziAdapter extends BaseAdapter{ private Context mContext; private int[] mData; public MeiziAdapter() { } public MeiziAdapter(Context mContext,int[] mData) { this.mContext = mContext; this.mData = mData; } @Override public int getCount() { return mData.length; } @Override public Object getItem(int position) { return mData[position]; } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ImageView imgMezi = new ImageView(mContext); imgMezi.setImageResource(mData[position]); //创建一个ImageView imgMezi.setScaleType(ImageView.ScaleType.FIT_XY); //设置imgView的缩放类型 imgMezi.setLayoutParams(new Gallery.LayoutParams(250, 250)); //为imgView设置布局参数 TypedArray typedArray = mContext.obtainStyledAttributes(R.styleable.Gallery); imgMezi.setBackgroundResource(typedArray.getResourceId(R.styleable.Gallery_android_galleryItemBackground, 0)); return imgMezi; } }
最后到我们的Activity,也很简单,无非是为gallery设置onSelected事件,点击按钮后把,当前选中的 Position传递给下一个页面!
MainActivity.java:
public class MainActivity extends AppCompatActivity implements AdapterView.OnItemSelectedListener, View.OnClickListener { private Context mContext; private ImageView img_choose; private Button btn_choose; private Gallery gay_choose; private int index = 0; private MeiziAdapter mAdapter = null; private int[] imageIds = new int[] { R.mipmap.pre1, R.mipmap.pre2, R.mipmap.pre3, R.mipmap.pre4, R.mipmap.pre5, R.mipmap.pre6, R.mipmap.pre7, R.mipmap.pre8, R.mipmap.pre9, R.mipmap.pre10, R.mipmap.pre11, R.mipmap.pre12, R.mipmap.pre13, R.mipmap.pre14, R.mipmap.pre15, R.mipmap.pre16, R.mipmap.pre17, R.mipmap.pre18, R.mipmap.pre19, R.mipmap.pre20, R.mipmap.pre21 }; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mContext = MainActivity.this; bindViews(); } private void bindViews() { img_choose = (ImageView) findViewById(R.id.img_choose); btn_choose = (Button) findViewById(R.id.btn_choose); gay_choose = (Gallery) findViewById(R.id.gay_choose); mAdapter = new MeiziAdapter(mContext, imageIds); gay_choose.setAdapter(mAdapter); gay_choose.setOnItemSelectedListener(this); btn_choose.setOnClickListener(this); } @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { img_choose.setImageResource(imageIds[position]); index = position; } @Override public void onNothingSelected(AdapterView<?> parent) { } @Override public void onClick(View v) { Intent it = new Intent(mContext,CaClothes.class); Bundle bundle = new Bundle(); bundle.putCharSequence("num", Integer.toString(index)); it.putExtras(bundle); startActivity(it); } }
接着是我们擦掉妹子衣服的页面了,布局比较简单,FrameLayout + 前后两个ImageView:
activity_caclothes.xml:
<?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <ImageView android:id="@+id/img_after" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ImageView android:id="@+id/img_before" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </FrameLayout>
接着到就到Java部分的代码了:
CaClothes.java:
/** * Created by Jay on 2015/10/16 0016. */ public class CaClothes extends AppCompatActivity implements View.OnTouchListener { private ImageView img_after; private ImageView img_before; private Bitmap alterBitmap; private Canvas canvas; private Paint paint; private Bitmap after; private Bitmap before; private int position; int[] imageIds1 = new int[] { R.mipmap.pre1, R.mipmap.pre2, R.mipmap.pre3, R.mipmap.pre4, R.mipmap.pre5, R.mipmap.pre6, R.mipmap.pre7, R.mipmap.pre8, R.mipmap.pre9, R.mipmap.pre10, R.mipmap.pre11, R.mipmap.pre12, R.mipmap.pre13, R.mipmap.pre14, R.mipmap.pre15, R.mipmap.pre16, R.mipmap.pre17, R.mipmap.pre18, R.mipmap.pre19, R.mipmap.pre20, R.mipmap.pre21 }; int[] imageIds2 = new int[] { R.mipmap.after1, R.mipmap.after2, R.mipmap.after3, R.mipmap.after4, R.mipmap.after5, R.mipmap.after6, R.mipmap.after7, R.mipmap.after8, R.mipmap.after9, R.mipmap.after10, R.mipmap.after11, R.mipmap.after12, R.mipmap.after13, R.mipmap.after14, R.mipmap.after15, R.mipmap.after16, R.mipmap.after17, R.mipmap.after18, R.mipmap.after19, R.mipmap.after20, R.mipmap.after21 }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_caclothes); Bundle bd = getIntent().getExtras(); position = Integer.parseInt(bd.getString("num")); bindViews(); } private void bindViews() { img_after = (ImageView) findViewById(R.id.img_after); img_before = (ImageView) findViewById(R.id.img_before); BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inSampleSize = 1; after = BitmapFactory.decodeResource(getResources(), imageIds2[position], opts); before = BitmapFactory.decodeResource(getResources(), imageIds1[position], opts); //定义出来的是只读图片 alterBitmap = Bitmap.createBitmap(before.getWidth(), before.getHeight(), Bitmap.Config.ARGB_4444); canvas = new Canvas(alterBitmap); paint = new Paint(); paint.setStrokeCap(Paint.Cap.ROUND); paint.setStrokeJoin(Paint.Join.ROUND); paint.setStrokeWidth(5); paint.setColor(Color.BLACK); paint.setAntiAlias(true); canvas.drawBitmap(before, new Matrix(), paint); img_after.setImageBitmap(after); img_before.setImageBitmap(before); img_before.setOnTouchListener(this); } @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_MOVE: int newX = (int) event.getX(); int newY = (int) event.getY(); //setPixel方法是将某一个像素点设置成一个颜色,而这里我们把他设置成透明 //另外通过嵌套for循环将手指触摸区域的20*20个像素点设置为透明 for (int i = -20; i < 20; i++) { for (int j = -20; j < 20; j++) { if (i + newX >= 0 && j + newY >= 0 && i + newX < before.getWidth() && j + newY < before.getHeight()) alterBitmap.setPixel(i + newX, j + newY, Color.TRANSPARENT); } } img_before.setImageBitmap(alterBitmap); break; } return true; } }
代码也不算苦涩难懂,还是比较简单的哈,嗯,效果图看看就好,别做那么多右手螺旋定则哈....
3.代码示例下载:
DrawDemo1.zip 项目比较大,20多M,图片资源比较多,你懂的~