本节引言:
1.Matrix中的几个常用的变换方法
其实和Canvas变换的方法基本一致,在为Matrix设置了上面的变换后,调用Canvas的 drawBitmap()方法调用矩阵就好~
2.Matrix使用示例:
运行效果图:
代码实现:
MyView.java:
/** * Created by Jay on 2015/11/11 0011. */ public class MyView extends View { private Bitmap mBitmap; private Matrix matrix = new Matrix(); private float sx = 0.0f; //设置倾斜度 private int width,height; //位图宽高 private float scale = 1.0f; //缩放比例 private int method = 0; public MyView(Context context) { this(context, null); } public MyView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } private void init() { mBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.img_meizi); width = mBitmap.getWidth(); height = mBitmap.getHeight(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); switch (method){ case 0: matrix.reset(); break; case 1: sx += 0.1; matrix.setSkew(sx,0); break; case 2: sx -= 0.1; matrix.setSkew(sx,0); break; case 3: if(scale < 2.0){ scale += 0.1; } matrix.setScale(scale,scale); break; case 4: if(scale > 0.5){ scale -= 0.1; } matrix.setScale(scale,scale); break; } //根据原始位图与Matrix创建新图片 Bitmap bitmap = Bitmap.createBitmap(mBitmap,0,0,width,height,matrix,true); canvas.drawBitmap(bitmap,matrix,null); //绘制新位图 } public void setMethod(int i){ method = i; postInvalidate(); } }
布局代码:activity_main.xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <LinearLayout android:id="@+id/ly_bar" android:layout_width="match_parent" android:layout_height="64dp" android:layout_alignParentBottom="true"> <Button android:id="@+id/btn_reset" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:text="重置" /> <Button android:id="@+id/btn_left" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:text="左倾" /> <Button android:id="@+id/btn_right" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:text="右倾" /> <Button android:id="@+id/btn_zoomin" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:text="放大" /> <Button android:id="@+id/btn_zoomout" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:text="缩小" /> </LinearLayout> <com.jay.canvasdemo3.MyView android:id="@+id/myView" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_above="@id/ly_bar" /> </RelativeLayout>
MainActivity.java:
public class MainActivity extends AppCompatActivity implements View.OnClickListener{ private Button btn_reset; private Button btn_left; private Button btn_right; private Button btn_zoomin; private Button btn_zoomout; private MyView myView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); bindViews(); } private void bindViews() { btn_reset = (Button) findViewById(R.id.btn_reset); btn_left = (Button) findViewById(R.id.btn_left); btn_right = (Button) findViewById(R.id.btn_right); btn_zoomin = (Button) findViewById(R.id.btn_zoomin); btn_zoomout = (Button) findViewById(R.id.btn_zoomout); myView = (MyView) findViewById(R.id.myView); btn_reset.setOnClickListener(this); btn_left.setOnClickListener(this); btn_right.setOnClickListener(this); btn_zoomin.setOnClickListener(this); btn_zoomout.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()){ case R.id.btn_reset: myView.setMethod(0); break; case R.id.btn_left: myView.setMethod(1); break; case R.id.btn_right: myView.setMethod(2); break; case R.id.btn_zoomin: myView.setMethod(3); break; case R.id.btn_zoomout: myView.setMethod(4); break; } } }
用法非常简单,就不解释了~
3.drawBitmapMesh扭曲图像
代码示例:
运行效果图:
代码实现:
/** * Created by Jay on 2015/11/11 0011. */ public class MyView extends View { //将水平和竖直方向上都划分为20格 private final int WIDTH = 20; private final int HEIGHT = 20; private final int COUNT = (WIDTH + 1) * (HEIGHT + 1); //记录该图片包含21*21个点 private final float[] verts = new float[COUNT * 2]; //扭曲前21*21个点的坐标 private final float[] orig = new float[COUNT * 2]; //扭曲后21*21个点的坐标 private Bitmap mBitmap; private float bH,bW; public MyView(Context context) { this(context, null); } public MyView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } private void init() { mBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.img_wuliao); bH = mBitmap.getWidth(); bW = mBitmap.getHeight(); int index = 0; //初始化orig和verts数组。 for (int y = 0; y <= HEIGHT; y++) { float fy = bH * y / HEIGHT; for (int x = 0; x <= WIDTH; x++) { float fx = bW * x / WIDTH; orig[index * 2 + 0] = verts[index * 2 + 0] = fx; orig[index * 2 + 1] = verts[index * 2 + 1] = fy; index += 1; } } //设置背景色 setBackgroundColor(Color.WHITE); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, verts , 0, null, 0, null); } //工具方法,用于根据触摸事件的位置计算verts数组里各元素的值 private void warp(float cx, float cy) { for (int i = 0; i < COUNT * 2; i += 2) { float dx = cx - orig[i + 0]; float dy = cy - orig[i + 1]; float dd = dx * dx + dy * dy; //计算每个座标点与当前点(cx、cy)之间的距离 float d = (float)Math.sqrt(dd); //计算扭曲度,距离当前点(cx、cy)越远,扭曲度越小 float pull = 80000 / ((float) (dd * d)); //对verts数组(保存bitmap上21 * 21个点经过扭曲后的座标)重新赋值 if (pull >= 1) { verts[i + 0] = cx; verts[i + 1] = cy; } else { //控制各顶点向触摸事件发生点偏移 verts[i + 0] = orig[i + 0] + dx * pull; verts[i + 1] = orig[i + 1] + dy * pull; } } //通知View组件重绘 invalidate(); } @Override public boolean onTouchEvent(MotionEvent event) { //调用warp方法根据触摸屏事件的座标点来扭曲verts数组 warp(event.getX(), event.getY()); return true; } }
实现流程分析:
4.本节示例下载:
CanvasDemo3.zip
CanvasDemo4.zip